Tribunal and Tourney
Tribunal takes place every 7 years. At the start of our campaign, the last Tribunal meeting was in 1114, and thus the next Tribunal is taking place in 1121. The Host Covenant of the next Tribunal meeting is decided by drawing lots at the end of each Tribunal meeting. The Host is responsible for providing a secure location for the Tourney to take place, a powerful Aegis of the Hearth ritual (to ensure the protection of attending magi) as well as abounding food and comfortable lodgings. Young covenants usually have no choice but to become indebted when they are chosen to host the Tribunal meeting. The Host also has to devise an event for the Tourney, and it is considered bad form for them to win in this event.
The other 5 events are:
- The Hastiludium: A 3×3 team battle of “drop your opponent” in which magi mount anything of their choice, provided that it “can be found in any peasant village”. The winner of the Hastiludium is awarded 20 points, the runner-up 10, and each semifinalist 5. All teams receive an additional 1 point for participating, regardless of placing.
- The Certamen Tournament: A traditional event in which magi are pitted against each other. The senior magus chooses the Technique and the younger chooses the Form. Teams may choose different members to compete in each round. The winner of the Certamen Tournament is awarded 25 points, the runner-up 15, and each semifinalist 8. All teams receive an additional 1 point for participating, regardless of placing.
- The Joust: A best of three, magus on magus, jousting competition. Magic is allowed provided it only affects the caster or his/her equipment and mount. A single member of each team is elected to compete. The winner of the Joust is awarded 20 points, the runner up 8, the 3rd and 4th places 3. All teams receive an additional 1 point for participating, regardless of placing.
- The Melee: Grogs and companions battle against each other using blunt weapons. Each team has to defend their “castle” and take the opposite team’s “castle”. Magic is not allowed, and speed is often more important than violence. The winner of the Melee is awarded 6 points, the 2nd to 4th places 2, the 5th place 1.
- The Dimicatio: A magic battle in which real (although forceless) spells are used for attack. Competitors must fast-cast a defense spell to avoid being hit. The first magus to get to the other’s Parma Magica is the winner. Spells that need not penetrate are forbidden. A single member of each team is selected to compete. The winner of the Dimicatio is awarded 23 points, the runner-up 12, and each semifinalist 6. All teams receive an additional 1 point for participating, regardless of placing.